c654fb044a9084fcd85606f18127c82dfd46182f,example.py,,editor_example,#,163
Before Change
for i in range(10):
env.reset()
_ = env.act("turtle0", command)
_ = env.act("turtle1", command)
_ = env.act("turtle2", command)
_ = env.act("turtle3", command)
_ = env.act("turtle4", command)
After Change
This editor example shows how to interact with holodeck worlds while they are being built
in the Unreal Engine. Most people that use holodeck will not need this.
sensors = [Sensors.RGB_CAMERA, Sensors.LOCATION_SENSOR, Sensors.VELOCITY_SENSOR]
agent = AgentDefinition("uav0", agents.UavAgent, sensors)
env = HolodeckEnvironment(agent, start_world=False)
env.agents["uav0"].set_control_scheme(1)
command = [0, 0, 10, 50]
In pattern: SUPERPATTERN
Frequency: 3
Non-data size: 3
Instances
Project Name: BYU-PCCL/holodeck
Commit Name: c654fb044a9084fcd85606f18127c82dfd46182f
Time: 2019-02-11
Author: maxdrob1@gmail.com
File Name: example.py
Class Name:
Method Name: editor_example
Project Name: chainer/chainerrl
Commit Name: 7384719699a07a5298c29f3205859b45533853ae
Time: 2017-02-27
Author: muupan@gmail.com
File Name: chainerrl/agents/dqn.py
Class Name: DQN
Method Name: act_and_train
Project Name: stellargraph/stellargraph
Commit Name: 87601dbf79396f79bbc3af59b9627b4bd1adef44
Time: 2019-09-23
Author: 52440942+geoffj-d61@users.noreply.github.com
File Name: stellargraph/layer/graphsage.py
Class Name: GraphSAGEAggregator
Method Name: call